英文原文:Implementing the game 2048 in less than 90 lines of Haskell
译文地址: 用 90 行 Haskell 代码实现 2048 游戏
源码地址: https://raw.githubusercontent.com/gregorulm/h2048/master/h2048.hs
{-
h2048
A Haskell implementation of 2048.
Gregor Ulm
last update:
2014-06-18
Please consult the file README for further information
on this program.
-}
import Prelude hiding (Left, Right)
import Data.Char (toLower)
import Data.List
import System.IO
import System.Random
import Text.Printf
data Move = Up | Down | Left | Right
type Grid = [[Int]]
start :: IO Grid
start = do grid' <- addTile $ replicate 4 [0, 0, 0, 0]
addTile grid'
merge :: [Int] -> [Int]
merge xs = merged ++ padding
where padding = replicate (length xs - length merged) 0
merged = combine $ filter (/= 0) xs
combine (x:y:xs) | x == y = x * 2 : combine xs
| otherwise = x : combine (y:xs)
combine x = x
move :: Move -> Grid -> Grid
move Left = map merge
move Right = map (reverse . merge . reverse)
move Up = transpose . move Left . transpose
move Down = transpose . move Right . transpose
getZeroes :: Grid -> [(Int, Int)]
getZeroes grid = filter (\(row, col) -> (grid!!row)!!col == 0) coordinates
where singleRow n = zip (replicate 4 n) [0..3]
coordinates = concatMap singleRow [0..3]
setSquare :: Grid -> (Int, Int) -> Int -> Grid
setSquare grid (row, col) val = pre ++ [mid] ++ post
where pre = take row grid
mid = take col (grid!!row) ++ [val] ++ drop (col + 1) (grid!!row)
post = drop (row + 1) grid
isMoveLeft :: Grid -> Bool
isMoveLeft grid = sum allChoices > 0
where allChoices = map (length . getZeroes . flip move grid) directions
directions = [Left, Right, Up, Down]
printGrid :: Grid -> IO ()
printGrid grid = do
putStr "\ESC[2J\ESC[2J\n" -- clears the screen
mapM_ (putStrLn . showRow) grid
showRow :: [Int] -> String
showRow = concatMap (printf "%5d")
moves :: [(Char, Move)]
moves = keys "wasd" ++ keys "chtn"
where keys chars = zip chars [Up, Left, Down, Right]
captureMove :: IO Move
captureMove = do
inp <- getChar
case lookup (toLower inp) moves of
Just x -> return x
Nothing -> do putStrLn "Use WASD or CHTN as input"
captureMove
check2048 :: Grid -> Bool
check2048 grid = [] /= filter (== 2048) (concat grid)
addTile :: Grid -> IO Grid
addTile grid = do
let candidates = getZeroes grid
pick <- choose candidates
val <- choose [2,2,2,2,2,2,2,2,2,4]
let new_grid = setSquare grid pick val
return new_grid
choose :: [a] -> IO a
choose xs = do
i <- randomRIO (0, length xs-1)
return (xs !! i)
newGrid :: Grid -> IO Grid
newGrid grid = do
m <- captureMove
let new_grid = move m grid
return new_grid
gameLoop :: Grid -> IO ()
gameLoop grid
| isMoveLeft grid = do
printGrid grid
if check2048 grid
then putStrLn "You won!"
else do new_grid <- newGrid grid
if grid /= new_grid
then do new <- addTile new_grid
gameLoop new
else gameLoop grid
| otherwise = do
printGrid grid
putStrLn "Game over"
main :: IO ()
main = do
hSetBuffering stdin NoBuffering
grid <- start
gameLoop grid